Our approach

Fast-paced

UX is a broad field, covering psychology, research, analysis, design and prototyping. You’ll dive deeply into each topic, immersing yourself in the key skills and concepts. You’ll surface briefly (for coffee) before diving again... and again...

Interactive

We believe in learn-by-doing. So you won’t be sitting through a two-day lecture. You’ll be on your feet, working in teams, getting hands-on practical experience. Because we know that people learn best when they get a chance to do it themselves.

Collaborative

We believe strongly in collaborative design: teamwork produces the best work. You won't be working solo. You'll collaborate with your teammates on a genuine case study, to solve real design problems for a real company.

Course outline

A two-day program that follows the lifecycle of a UX project

module 1

Theory

What is user experience?

  • Functional, aesthetic and experience design
  • The design process
  • The remarkable benefits of the process

User experience in the digital age

  • Technology and complexity and usability
  • What's wrong with software design
  • Why UX became a necessity

User experience and the web

  • Active media v passive media
  • Alan Cooper and personas
  • Paradox of specificity

What we need to know about users

  • Goals, behaviours and context
  • Mental models
module 2

Research

Planning your research

  • Deciding what you need to know
  • Hypothesis and assumptions
  • Bias and how to avoid it

Desk research

  • Benchmarking and heuristics
  • Task analysis
  • Third party research

Qualitative research

  • How to ask questions
  • Interviews and observation
  • Live usability test

Quantitative research

  • Online surveys
  • Card sorting
  • Analytics
module 3

Research analysis

Harnessing your data

  • The process of triangulation
  • Identifying patterns
  • Insight versus proof

Personas

  • The elements of a persona
  • The pitfalls of personas
  • Personas v marketing segments

User scenarios and journeys

  • Defining user scenarios
  • Plotting a user journey
  • Visualising your requirements

From data to design

  • Defining your feature set
  • Prioritising your features
    Lean UX and the Minimum Viable Product
module 4

Interaction design

Structure and organisation

  • Mental models and concept models
  • Information hierarchy and interaction flow
  • Sitemaps and screenflows

Interfaces and navigation

  • Control, forgiveness and feedback
  • Conventions and design patterns
  • Storyboards and wireframes

Designing for mobile

  • Mobile mindsets
  • Content versus navigation
  • Tap targets

Lean UX and design sprints

  • Organising your sprint
  • Design exercises
  • Tips on facilitation
module 5

Prototyping

Planning your test

  • Profiling your users
  • Recruiting participants
  • Creating a test script

Building a prototype

  • Minimum viable prototype
  • Prototyping tools
  • Building a prototype

The test setup

  • Desktop testing: hardware and software
  • Mobile testing: hardware and software

How to moderate a test

  • Allowing participants to relax
  • Giving instructions
  • Open-ended questions

What people are saying

Kind words from happy customers.

Inigo Olazabal
@ioolazabal

Great UX training last week! @UXTraining_

Shauna Moggan
@snoopmogs

I highly recommend the #uxtraining course with@UXTraining_ - really engaging, memorable and lots of fun ;-)

Thanks to @dunlop71 for more insight into the world of #UX, had a great time! @UXTraining_ @Fathom_UX

TolisP
@lintolis

@UXTraining_ Inspiring trainer, great material, interactive and hands on training and loads of fun, thanks Colman! #UXTraining

Woud Hobbelink
@woudhobbelink

Had a blast at last week's @UXTraining_. Thanks Colman! See you at the #MobileUX course :)

An excellent course, the content is really practical and engaging. A great insight into UX whilst also being a very enjoyable two days.

Book a course

Talk to us

We’re happy to help.

Or contact us directly:    +353 86 189 6174     hello@uxtraining.com
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